Wednesday, 12 June 2013

Half Life 2: Rise - declined at Mod DB - Ooops!

I tried to create a page for HL2 Rise over at ModDB and clearly didn't add enough screenshots etc to convince them it was real.

Mod declined... lol

Perhaps it's better not to use ModDB after all. Your mod gets lost in a sea of bullshit unfortunately and I've never really been good at writing self-promoting news stories etc..

I find the self-promotion of ModDB to be rather embarrasing.
Don't get me wrong, I like people telling me I did a good job, but only after the mods released. Prior to that point, any kind of promotion of the mod seems annoyingly hollow.

For Deep Down, I released a playable level to get people excited. That's really the only update that is going to mean anything to people. Playable content is what people want.

News stories about the fact you've finished a weapon model, or that you've appointed a new art director, or that you've finished the story, aren't really what players are looking for. It all seems to feed from delusions of grandure that project leaders has acquired. Often these project leaders have no actual technical skills and have simply collected a group of people looking for a project together. They then talk an awful lot and produce very little.

To produce a great mod, you dont need a huge team of people. You don't really need a team at all. You just need to know how to change game content and build maps.

A friend of mine created the Warhammer 40,000 mod Exterminatus on his own with no additional assistance. Its a very popular mod and he's done a fantastic job with it. He's now working on a new really exciting project that will blow everyone away I'm sure.

Me personally, I'm looking forward to getting my next project out the door but also have been chatting with some guys with a proven track record about doing some map design for them. Fingers crossed it will all come together...

No comments: